tag:blogger.com,1999:blog-3767684947471499325.comments2017-09-08T13:12:47.635-07:00A Game of InventionJSVhttp://www.blogger.com/profile/06918509400932667094noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3767684947471499325.post-26156052004550002892009-09-14T11:36:09.031-07:002009-09-14T11:36:09.031-07:00Good read! A prime example of abstract representat...Good read! A prime example of abstract representations and imaginative descriptions would be roguelike games like Nethack or Crawl. I've tried playing Nethack with tiles but the crude 16x16 graphics don't cut it, while my imagination can easily produce high definition renditions of the scene when using ASCII characters :).<br /><br />It also made me think of the mid-90s 3D games that would definitely benefit from using sprites instead of polygon characters. In my opinion, sprites probably did a better job at depicting a character in that period, but flat images in a 3D environment being somewhat more abstract and 3D models being "cooler" and more flexible made the choice obvious...boomlindehttp://mixtape.be/noreply@blogger.comtag:blogger.com,1999:blog-3767684947471499325.post-88281481055714889212009-01-20T20:48:00.000-08:002009-01-20T20:48:00.000-08:00This comment has been removed by a blog administrator....https://www.blogger.com/profile/01424119546553838352noreply@blogger.comtag:blogger.com,1999:blog-3767684947471499325.post-48789636949079316712008-12-08T21:33:00.000-08:002008-12-08T21:33:00.000-08:00I think we can agree. There has to be human on &qu...I think we can agree. There has to be human on "both" three ends. As initiator, supervisor and player. <BR/> Each having differend set of tools - randomness, stdout & stderr, neurons ;).<BR/><BR/> I was thinking too low level. The product would have to simulate human bran with some recognitions + short term memory (~cache), reflexes ... and end up probably too complex.<BR/><BR/> Maybe some simplified model could be achived whith emergent behaviour (and ten years of studying brain;) ).<BR/><BR/> But this is idea I have actively abandoned. Now I am thinking, just as you said it's about artist, about doing [Subject][Verb][Object] + some magic (probably even time travelling).<BR/><BR/> There's project in school ;) and I am quickly running out of time by just thinking about it. If I am going to do some proof-of-concept I am going to let you know.<BR/><BR/> Btw, my project is emergent behaviour. I just detest doing "animals in zoo" - type simulation....https://www.blogger.com/profile/01424119546553838352noreply@blogger.comtag:blogger.com,1999:blog-3767684947471499325.post-87122642198526926262008-12-08T18:21:00.000-08:002008-12-08T18:21:00.000-08:00Response to hribek in new post, "On Procedural Gen...Response to hribek in new post, "On Procedural Generation"JSVhttps://www.blogger.com/profile/06918509400932667094noreply@blogger.comtag:blogger.com,1999:blog-3767684947471499325.post-4252056125833581862008-12-07T18:39:00.000-08:002008-12-07T18:39:00.000-08:00Yes. That is very interesting thought about compan...Yes. That is very interesting thought about companies having so expensive cookies that you just have to admire them.<BR/> But the trouble is the more I see, the more I regret there is not this simplicism any more.<BR/> ...<BR/> Yes. There is no meta art, only art in mainstream. And mainstream art is but a code-monkey art.<BR/> ...<BR/> <BR/> ...<BR/> My wish is to grasp procedural generation to such level that you could express yourself by a game. Like jazz.<BR/><BR/> I'd like to know if you think something along this way is possible?<BR/><BR/> To me games are models you cannot simulate in your head in whole picture. Like in chess you can't enumare all possible variations.<BR/> <BR/> And this "can not" creates "the fun". Similar to "there is something not told / seeen " in horror movies.<BR/><BR/> On the other side are books, music(maybe?), sculptures and paintings representing <B>passive art</B>.<BR/><BR/> By <B>passive art</B> I mean there is not so much exploration. <BR/><BR/> <B>You are given</B> with a bunch of tokens and You're supposed to do Bottom-to-top syntactical evaluation.<BR/><BR/> In games <B>you got</B> tokens to combine (permute, ...). Players are becoming unkown artists there :).<BR/><BR/> I can feel wind blowing something into my ear I don't recognize ... is it just a feeling that you <B>can</B> tranfer ideas, like cubism or gestalt, for example?...https://www.blogger.com/profile/01424119546553838352noreply@blogger.com